Tel: +49 30 838 75 256
clmb (at) inf.fu-berlin.de
I am the head of the research group Human-Centered Computing (HCC.lab) at the Institute of Computer Science at the Freie Universität of Berlin. I am also a principal investigator of the Cluster of Excellence Image Knowledge Gestaltung - An Interdisciplinary Laboratory at the Humboldt-Universität zu Berlin and head of the priority area “Architectures of Knowledge”. Prior to my appointment, I undertook a post-doc at the Carnegie Mellon University based on a Feodor Lynen Research Fellowship of the Alexander von Humboldt-Foundation.
My interdisciplinary research advances the fields of Computer-Supported Cooperative Work (CSCW) and Social Semantic Computing. I am interested specifically in investigating human-machine collaboration in peer production-based, open knowledge collections, such as Wikipedia and Wikidata.
My current projects are mainly in the field of e-research. My research group and I are, for example, designing tools for scientific collaborations at the interface between the physical and digital world by using mixed reality technology. We support collaborative ideation processes of research results by semantic technologies and we enable the integration of interdisciplinary research data by the terminology service. An overview of all funded research projects is on my group website.
In addition, I advocate the usage and development of open source software and the principles of open science in my research work, and open access to scientific and scholarly knowledge. I am a mentor (for the second time) in the Fellow Programm Open Knowledge, a funding initiative supported by Wikimedia Deutschland, the Stifterverband and the VolkswagenStiftung, helping young researchers to apply open science principles in their research work.
Another highlight in the winter term 2017/18, is the software project coding IxD which takes place in cooperation with students from weissensee kunsthochschule berlin. In this semester, we focussed on questions of mixed reality with concepts ranging from augmented reality to virtual reality. However, the metaphors used are often a mimicry of the real world - novel interaction concepts are still missing. The goal was to develop product and interaction concepts in interdisciplinary teams, which use these new possibilities of networking intelligently and meaningfully and make their specific qualities experienceable.